Greenland shark folk
Creature type
You are a humanoid
Ability score increase
Your constitution increases by 2 and your wisdom and strength by 1.
Your dexterity decreases by 2
Age
Greenland shark folk grow slowly, only reaching adulthood at age 50.
They can live between 300-500 years
Size
A Greenland shark folk stands between 4-8ft tall, your size is medium
Speed
You have a 15ft base walking speed and a 20ft swim speed
Living in the cold deep
You have cold damage immunity and you have resistance to Force
Sandpaper like skin
While unarmored your ac is 15+your dex mod.
When you get hit by an unarmed attack while you are unarmored oured the attacker takes 1d8 Bludgeoning damage
Electro sensory
You are aware of all creatures within 5ft of you.
You can not be surprised by a creature within 5ft of you
Blindsight
You are blind but due to your strong sense of smell you have a 30ft blindsight
Keen smell
When you make a Perception check to smell You roll as if you have expertise in the Perception skill
Bite
You have a natural unarmed attack with your bite. On a hit your bite deals 1d10 Piercing Damage.
If you hit a target wearing nonmagical armor you can make a dc str check to punch a hole in the armor , on a successful str check the armor's ac goes down by 1.
If you hit an unarmored target the target must make a dc con save or gain one of the following effects until they regain hit points
-1 to hit
-5 to movement
-1 to str, dex or con saves
Strength check is equal to 12 + 1 if light armor , +3 if medium amour +7 if heavy armor
Con save is equal to 8 + your proficiency bonus + your str mod
poisonous flesh
When a creature hits you with a bite attack they must make a dc con save or become poisoned for the next minute, while poisoned in this way the creature takes 1d4 poison damage.
A poisoned creature can remake the save at the end of there turn to end the poisoned effect
Komodo Dragon Folk
Creature type
You are a humanoid
Ability score increase
Your strength increase by 2 and your wisdom by 1
Size
A Komodo dragon fork stands between 7-8ft tall, your size is medium
speed
Your base walking speed is 30ft
Bite
You have a natural unarmed attack with your bite. On a hit your bite deals 1d6 Piercing Damage.
On a hit the target must make a Dc con save or they can not regain hit points until the start of their next turn and they can not pass a save to avoid or end the effects of the bleed condition for the next minute
DC is equal to 8 + your proficiency bonus + your str mod
Rip and tear
After you hit a creature with a bite attack you can use your bonus action to tear a piece out of the target, the target must make a Dc con save or take 2d4 slashing damage and gain the bleed condition for 1 minute.
A target takes half as much damage and is not bleed on a successful save
DC is equal to 8 + your proficiency bonus + your str mod
charge
When you take the dash attack you can use your bonus action to make a single melee or bite attack
natural chain-mail
While you are unarmored your ac is 16
Island’s apex
You are immune to the frightened condition
Find the kill
When you make a Perception check to smell blood add your proficiency bonus to the roll an additional time