mad man
be it form how you fight or how you react to being hurt you know how to make your enemy fear you
When you land a hit and deal damage with an unarmed attack, improvised weapons or score a critical hit you can strike fear into the creature you hit. the creature must make wisdom save vs your intimidation. If the creature fails the save they become frightened of you for a number of turns equal to your Charisma modifier.
Additionally you can use your reaction after taking damage to strike fear into the creature dealt. the creature must make wisdom save vs your intimidation. If the creature fails the save they become frightened of you for a number of turns equal to your Charisma modifier.
you can use this ability a number of equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.