bene gesserit
Ability score increase
Your wisdom increases by 2 and your intelligence by 1
Age
bene gesserit age the same as humans
Size
Same as humans
Speed
Your base walking speed is 30 feet
Languages
You can speak and read common
Truthsense
As long as you understand the language the creature speaks, you can learn their tells. After watching how a creature talks and communicates for 1 minute you understand the creature’s tells, you remember their tells as long as you have talked to the creature within the last 24 hours after learning their tells.
While you know their tells you gain the following benefits
The creature has disadvantage on their saves against a spell casted with the voice
When you make a skill check to see if that creature is hiding something or when making an insight check you make the checkers if you have Expertise
You add 1d6 to your attack roll when you use Weirding way on the creature
You can remember a number of creature tells equal to your int mod plus your proficiency bonus
The voice
You know how to control people with a word.
You can cast the Command spell without a spell slot a number of times equal to your wisdom mod
At 3rd level you can cast the suggestion spell with only a vocal component two times without a spell slot.
Your spell casting ability for spells casted in this way is wisdom.
You regain all uses of your spells from the voice on a long rest
Fear is the mind killer
If you are frightened, you can use a bonus action to end the Condition a number of times equal to your proficiency bonus, you regain all uses of the Fear is the mind killer on a short rest
Chemical control
You have been trained in how to control your body’s chemical makeup, and due to this control you are immune to poison damage and the poisoned condition
Prana Bindu
With the control you have over your body you can make yourself appear sick, dead, or dying.
A creature can try to see pass this with a dc 20 insight check.
You can go twice as long without food and water then a normal human can.
As an action you can stop your heart and or shut down your brain, ending yourself
Weirding way
Your training to read people and creatures gives you an edge in combat.
As a bonus action you can find the best place to strike a creature within 5-10ft of yourself, you add 1d4 to your next attack roll made against that creature.
You can use weirding way a number of times equal to your proficiency bonus, you regain all uses of the Weirding way on a short rest
Training of the bene gesserit
You have proficiency with two of the following skills, insight, perception, History or Investigation
You learn two additional languages of your choice