B1 battle droid
Creature Type
You are a Construct.
Ability score increase
Your Dexterity score increases by 1, and your Intelligence or charisma increases by 1. Your Constitution goes down by 1
Size
B1 battle droids are made 6ft 4in tall. Your size is medium
Speed
Your base walking speed is 30ft
Builded in armour
Your armour is a part of your body, and due to your odd body you can’t wear normal armour. Your unarmed ac is 12+dex mod
Coded for the job
due you your programming you gain two skill, tool, weapon or vehicle proficiency
Weak as one deadly as a group
If you are within 5ft of a friendly construct, you gain a +1 to your attack roll per friendly construct (to a max of +3)
Basic battle programming
You have proficiency with light crossbows, pistols, and E-5 battle rifle.
clanker chatter
Due to the goofy and dumb reputation you and your kind can lean into that.
When you make a deception or persuasion check to pass yourself as harmless you can choose to roll it with advantage.
Additionally you can use this ability in combat. if a creature within 30ft of you makes an attack against you, you can use your reaction to play up your uselessness. The attacking creature must make a dc wisdom save, on a failed save the creature must pick a new target. If you have dealt damage to the attacking creature or someone they can see, they get advantage on the save. Creatures who are immune to charm pass automatically.
Your dc is equal to 8+pb+int or chr mod
You can use this ability a number of times equals to your int or chr mod, you regain all uses on a long rest
Sentry's Rest.
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal
Jawa
Ability score increase
Your Intelligence score increases by 2, and your charisma increases by 1. Your strength goes down by 1
Size
A jawa stands around 3 feet tall. Your size is small
Speed
Your base walking speed is 25ft
Cloths of the jawa
Due to the jawa’s tradition and practical use You start with the robes of the jawa and mask of the jawa items
Jawa odor
Due to what jawa’s dip their clothes in and due to the common jawa belief that being a waste of precious water, jawas have an incredibly potent odor that is Repulsive to must.
Jawas can use this odor to find out the following information about other jawa’s. Jawas' identity, health, clan lineage, last meal, maturity, arousal and even their mood.
While in combat When a creature starts their turn within 5ft of you they must make a dc con save or take 1d4 poison damage. Creatures unable to smell pass the save.
Dc is equal to 8+pb
The odor is harmless to other jawas
strong immune system
Due to the jawa’s strong immune system you have resistance to poison damage and you have advantage on saves against being poisoned
Salesman of the desert
You have advantage on all chr checks when negotiating price
(note: it is up to the dm how much the price is altered)
Tools of the trade
You have Smith's, thieves, and tinker's tools proficiency
Darkvison
Thanks to your jawa blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Language
You can speak and write Jawaese and Jawa Trade Talk. you can read and understand common