weapon
Warplock musket
ranged martial weapon
Range: 80/120ft
Damage: 1d8 Force
Cost: 800 GP
Ammo cost: 5g (1)
Properties: crit auto wound
Poisoned-Wind Globe
ranged Simple weapon
Range: 10/20ft
Damage: 1d4 piercing
Cost: 50 GP
Properties: Special
Warpstone staff
melee Simple weapon
Damage: 1d4 Bludgeoning plus 1d4 Force damage
Cost: 100 GP
Properties: casting focus
Weapon Properties
crit auto wound
on a critical hit The weapon ignores all negation other then immunity
casting focus
the weapon can used as a spell casting focus
Special weapon
Weapons with special rules are described here.
Poisoned-Wind Globe
Hit or miss all creatures within 10ft of where the globe lands must make a dc 14 con save or take 3d6 poison damage as the poison breaks free of the globe. A poison cloud forms in that 10ft space for 1d4 turns. A creature who starts or ends there turn in the cloud must make the con dc or take 3d6 poison damage