1st level spells
Needle worm
Level: level 1
School: necromancy
Casting time: 1 action
Range: 30ft
Components: V, S
Direction: instantaneous
Classes: sorcerer, wizard, warlock, Druid
You harness the power of parasites in your body to attack and steal life from your enemy.
Pick up to 2 different targets within range to send your leeches at.
Make 3 ranged spell attacks per target.
On a hit, the target takes 1d4 necrotic, and you regain a number of hit points equal to the necrotic damage dealt.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, make one additional attack against one of your targets for each slot level above 2nd.
3rd level spells
Black orb
Level: 3
School: evocation
Casting time: 1 action
Range: 100ft
Components: V, S
Direction: instantaneous
Classes: sorcerer, wizard, warlock
You form a black orb of negative and necrotic energy, and hurle the orb at a target within range. Make 3 ranged spell attacks at the target, on a hit the target takes 3d6 necrotic. This spell ignores any minus to attack rolls from targeting a limb or the head of the target.
At Higher Levels: When you cast this spell using a spell slot of 4rd level or higher, the damage for one of the attacks increases by 1d6 for each slot level above 3nd.
Flock of crows
Level: 3
School: conjuration
Casting time: 1 action
Range: 60ft
Components: V, S
Direction: instantaneous
Classes: sorcerer, wizard, druid, warlock, Druid
You summon a flock of crows around the head of a target within range, the target takes 3d8 piercing damage and loses an eye or takes half as much damage and doesn't lose an eye on a successful save.
A creature who only has one eye has disadvantage on perception checks, a creature who lost both eyes is blind until they get a new eye
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each level about 3rd
Locust swarm
Level: 3
School: conjuration
Casting time: 1 action
Range: 30ft
Components: V, S
Direction: instantaneous
Classes: sorcerer, wizard, warlock, druid
You summon a swarm of locusts form nothing to attack and confuse your targets.
Each creature within a 10ft radius must make a dex save. A target takes 3d8 bludgeoning and becomes confused until the end of their next turn on a failed save, a creature is not confused on a successful save.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each level about 3rd