Ork
Creature type
You are a plant
Ability score increase
Your str and con increase by 2, your dex and int decrease by 2
Size
An ork stands around 6 and half feet stand on average. Your size is medium
Speed
Your base walking speed is 30ft
Fungus body
The 1st time you are knocked down to zero hp after taking a short rest or long rest you instead drop to 1 hp, unless you were hit with fire damage.
You are vulnerability to fire damage
Letz get Krumping!
As a bonus action when you move closer to an enemy you can pump yourself up.
When you do you gain 1d6 temp hp plus 1d4 for each size larger the enemy is then you.
And your movement speed increases by 5ft plus an additional 5ft for each size larger the enemy is then you.
Once the enemy is defeated or when you willingly move away form the enemy you lose all temp hp and extra movement speed gained from Letz get Krumping!.
You use Letz get Krumping! A number of times equal to your con mod plus your Proficiency Bonus. You regain all uses on a long rest
Teef
Your teeth regrow after 1 week, any teeth you remove will degrade after a 1 week
Spark of Waaagh!!!
At the start of your turn you can feel the sparks of waagh energy.
Until the start of your next turn you gain the following effects
+2 to all melee damage rolls that use str
Your critical hit range increases by 1
+10 movement speed
When you take damage, you take 1d6 less damage
You can use the spark of Waaagh!!! Ones per long rest
Da big boss
When you reach level 10 you become large.
when large your gain the following effects
Your melee attacks deal an extra 1d4 damage
You have a minus 2 penalty to your AC
When you take damage you take 2 less damage
When you reach level 20 you become huge.
when huge your gain the following effects
Your melee attacks deal an extra 1d6 damage
You have a minus 4 penalty to your AC
When you take damage you take 6 less damage
Ork tech
You have Proficiency with ork tech, vehicle and weapons
Green power
Your unarmed strikes deal 1d6+str bludgeoning damage
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(clans) Subraces
Badmoons
Yellow is da richest wunz
Your teeth regrow after 3 days.
You start with 100gp worth of items on top of your normal starting equipment
More dakka!
When you score a critical hit with a ranged weapon you can make a an additional attack with that weapon
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Blood axe
un-Orky skills
You have Proficiency Deception and Stealth
Orks is never beaten
When you take damage you can use your reaction to move half your movement speed away form the creature who damaged you as if you Disengage
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Deathskulls
Blue is da lucky wunz
While you have something blue on you gain an odd level of luck.
Before you make an attack roll, ability check or saving throw you can choose to make the roll with advantage.
You can use this ability a number of times equal to your Proficiency Bonus.
You regain all uses of blue is da lucky wunz after a long rest
Da best tech
On a long rest you can “upgrade” one weapon, giving it one of the following effects until the next dawn or until you “upgrade” another weapon in this way
Add +1 to the attack and damage rolls of the weapon (+2 at level 10)
Deal an extra 1d6 fire or lightning damage to the weapon (1d8 at level 10)
Add the Explosive Properties to the weapon (2d8 Explosive damage at level 10)
If a creature rolls a nat one with the weapon the weapon explodes and becomes damaged. The weapon using the weapon must make a dc 14 con or take 2d8 fire damage, a creature who passes takes half damage. The weapon can not be used again until it is fixed
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Evil sunz
Da red wunz go fasta!
While you have something red on you, you gain a plus 10ft to all of your movement speeds
Fasta fasta!
You know a good ride is a fast ride.
When you are riding a mount or driving a vehicle the mount or vehicle gains a plus 20ft to its movement speed
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Snakebites
Da big hunt
You have Proficiency survival
During the 1st round of combat at the start of your turn you can select one creature or vehicle that is either larger then you in size or of a higher level/CR as your prey.
Until the end of combat or until you or your prey is reduced to zero 0 you gain the following effects
Your movement speed increases by 5ft when moving closer to your prey
You gain a +1 to attack attacks made against your prey
Your critical hit range increases by 1 when attacking your prey
You can use da big hunt a number of times equal to your Proficiency Bonus.
You regain all uses on a long rest
‘Ard as nails
As a reaction when you take damage you can lessen the damage by 1d6 plus your con mod.
You can use ‘Ard as nails a number of times equal to your con mod.
You regain all uses on a long rest
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Goff
fist to face combat
Your unarmed strikes deal 1d8+str bludgeoning damage
Love of da fight
When you hit a creature with a melee attack you gain temp hp equal to your Proficiency Bonus