magic items
Chainsaw heart
Artifact attunement
When you attune to the chainsaw heart, the Chainsaw heart becomes your heart. Once attune you must make a contract with the heart. If the contract is broken you lose attunement and the chainsaw heart will leave you.
Once attune, you no longer age and a ripcord connected to your new heart will come out of your chest. As a bonus action you can pull the ripcord on your chest and turn into your chainsaw devil hybrid form.
While in your hybrid form a chainsaw forms in your arm, going from the elbow to out of your hand and a chainsaw pops out of your forehead while your head changes its form.
While in your hybrid form form you gain Benefits
You regain all lost body parts
+2 to str and dex to a max of 22
you gain a +5ft to your walking speed
+2 to your ac
You can form chainsaws form your arms and legs at will
you can freely retract your chainsaw’s other then the one in your head
you can stay in your hybrid form as long as you have blood, if you do not heal from your chainsaw attack or heal from drinking blood two turns in a row you fall out of your hybrid form. You can go into your hybrid form a number of times equal to your con mod.
You can not go into your hybrid form if you are at 25% hp or lower
Chainsaws
Your chainsaws have a reach of 5ft and deal 2d6 magical slashing damage. You heal off of the damage you deal with your chainsaws.
Your use your str for attack and damage rolls
Leg chainsaw
when you make an attack you can attack with your legs while forming a chainsaw in your leg, if the target is unaware of this ability roll the attack with advantage
Chins
You can use the chains from your chainsaws as a whip.
The chain whips have a range of 30ft and deal 1d4 magical slashing damage.
When you hit a target with the chain whip you can force the target to make a dc str save or be pulled within 5ft of you, or force them to make a dc dex save or be grabbed.
Dc equal to 8+pb+str. Your use your str or dex for attack and damage rolls
(note Chain can be used in thing like climbing or as a rope to swing etc)
Immortality
You can not die unless the chainsaw heart is destroyed.
You heal 4d6+your con when you drink blood. In combat you can drink as a bonus action.
Partial Ability Immunity
Can not be turn into something else unless you want to (like a zombie, vampire, werewolf, etc)
Katana heart
Artifact attunement
When you attune to the Katana heart, the Katana heart becomes your heart. Once attune you must make a contract with the heart. If the contract is broken you lose attunement and the Katana heart will leave you.
Once attune, you no longer age and one of your hands can be removed to reveal a small blade. As a bonus action you can remove the hand and turn into your Katana devil hybrid form.
While in your hybrid form a Katana comes out of your hands and a Katana pops out of your forehead while your head changes its form.
While in your hybrid form form you gain Benefits
You regain all lost body parts
+2 to str and dex to a max of 22
you gain a +10ft to your walking speed
+2 to your ac
You can form Katana form your arms and legs at will
you can freely retract your Katana’s other then the one in your head
you can stay in your hybrid form as long as you have blood, if you do not heal from your heal from drinking blood two turns in a row you fall out of your hybrid form. You can go into your hybrid form a number of times equal to your con mod.
You can not go into your hybrid form if you are at 25% hp or lower
Katana
Your katana has a reach of 5ft and deals 2d8 magical slashing damage. Your katana’s have the finesse property.
Leg Katana
when you make an attack you can attack with your legs while forming a Katana in your leg, if the target is unaware of this ability roll the attack with advantage
Sword-draw dash
One per turn in place of an attack you can use sword-draw dash.
When you do, you move Forward half your maximum movement speed in a straight line without triggering Opportunity of attack, all creatures in that line must make a Dc dex save or take 3d8 magical slashing damage and a number of D6 equal to proficiency bonus of Force damage.
If a creature has a negative in wisdom, below a +7 in perception, or if they are a lower level than you they make the save with disadvantage.
If a creature fails by 5 or more they lose a limb.
You can use sword-draw dash a number of times equal to your proficiency bonus, if you enter your hybrid form without any uses gain one.
You regain all uses after a long rest.
Dc is equal to 8+proficiency bonus+ dex or str mod whichever is higher
Immortality
You can not die unless the Katana heart is destroyed
You heal 4d6+your con when you drink blood. In combat you can drink as a bonus action.
Partial Ability Immunity
Can not be turn into something else unless you want to (like a zombie, vampire, werewolf, etc)