Magic Items
Hellblade
Weapon (sword or axe) Rare (requires attunement)
A hellblade can only be acquired within 6 seconds after killing someone who has a hellblade, if the blade doesn't disappear as soon as the owner of the blade dies.
A creature who tries to take the hellbalde as their own must make a dc 16 wisdom save or go mad.
If the creature passes the save they become attuned to the blade.
The hellblade is a two handed sword or axe (up to the user).
The blade deals 1d8 magical slashing damage plus 2d6 fire damage on a hit.
A creature can only heal damage from the hellblade with a healing spell of level 3 or higher, a healing potion of rare rarity or higher, or a simpler ability/item.
If the hellbalde reduces a creature to 0 hit points that creature dies and can not be revived or resurrected.
The user of the blade can summon the blade at will and the blade can not be removed from the user.
if you kill a creature with the hellblade you gain a +2 to your str stat to a max of 22, when you gain a +2 to str in this way you must make a dc 16 wisdom save or go mad. the dc goes down by 2 every time you gain a +2 to str.
Mad
A creature who has gone mad from a hellbalde will use that blade to kill everyone and thing they can find without rest.
A creature can remake the save every hour.
The dc goes up by 2 every hour